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Kabun Zetsumei's Jutsu

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Kabun Zetsumei's Jutsu

Post by Blue-Eyed Devil on Tue Apr 27, 2010 4:19 pm

Summoning/Weaponry/Regular Techniques:
Spoiler:
Name of Jutsu: Nin-Sen Tai (Nin-Wire Form)
Rank: D
Range: Mid-Far
Type of Jutsu: Weaponry
Users: Several
Element Affinity: N/A
Training Link: NA

Description: The user has taken time to master the art of nin-wire manipulation. Able to catch a foe and entrap them, or block an incoming attack, even able to attach a small weapon to one end and control the wire and use it as an extension of their body. This item is excellent at performing long-ranged attacks.

Weakness: N/A


Name of Jutsu: Tonneru no Jutsu (Tunnelling Technique)
Rank: D
Range: Self
Type of Jutsu: Ninjutsu
Users: Kabun Zetsumei
Element Affinity: N/A
Training Link: N/A

Description: The user buries themselves underground. They can move underground swiftly to escape or whatever the need is. Good for ambushes. When emerging, the user sends dirt and small rocks everywhere within a short range, with a chance of making an enemy flinch.

Weakness: While underground, it is impossible for the user to see or know their current location with any certainty. As a result, using this technique means running blind and the user could end up anywhere. In addition, nin-wire must be set up for the user to know if someone is nearby so that they can ambush them.


Name of Jutsu: Bachikku no Jutsu (Acrobat Technique)
Rank: C
Range: Self
Type of Jutsu: Ninjutsu
Users: Kabun Zetsumei
Element Affinity: N/A
Training Link: N/A

Description: Using slight nudges by expelling chakra from his feet, Kabun can keep in the air for prolonged periods of time, or change the trajectory of a jump altogether. By expelling chakra from another area of his body, Kabun can avoid an attack more quickly. This technique would normally be very difficult to learn and impractical to use, but Kabun has great chakra control and is able to perform this jutsu without waste.

Weakness: Kabun cannot stay air-born forever, only for a few more 'jumps'. The longer he remains in the air, the more chakra he burns up.


Name of Jutsu: Buki Tenshoku: Matsuri no Jutsu (Weapon Summoning: Tangling Technique)
Rank: C
Range: Close
Type of Jutsu: Summoning/Weaponry
Users: Kabun Zetsumei
Element Affinity: N/A
Training Link: N/A

Description: Using nin-wire, the user utilises it to entangle their opponent in a tight bond of near uncutable metal. The user points his open palm (upon which a small piece of summoning paper is placed [see Kabun's Items]) at the target and the wire, which has two small weights attached to either end, fires from the hand and instantly wraps around the foe, pinning their arms to their sides or their legs to each other. This is best used at close quarters, and is often useful in the capture of live targets.

Weakness: While it is near-impossible to evade at close range due to the suprise and speed of the attack, it is easier to dodge at long distances. This is rarely a fatal technique, as Kabun used it on wanted criminals that were needed alive. Times which it wraps around a single limb make this ineffective, although it may bind tighter then normal, becoming rather uncomfortable and drawing blood
from the target.

Name of Jutsu: Buki Tenshoku: Surudoi Tsuiraku Sora (Weapon Summoning: Sharp Falling Sky)
Rank: B
Range: Mid
Type of Jutsu: Summoning/Weaponry
Users: Kabun Zetsumei
Element Affinity: N/A
Training Link: N/A

Description: Jumping into the sky, the user summons a hundred swords, all pointing towards the ground. They all start to fall to the ground in a wide spread. However, ten of the swords are attached to ninja wire connected to the users’ fingers. Kabun can control those ten swords to some degree since he is a master of using nin-wire, aiming them should the target be able to dodge the other ninety swords.

Weakness: The enemy could simply deflect the weapons not attached to the wires. The control the user has over the ten wired swords is not complete, and Kabun can only control them as they are falling since they are too heavy to manipulate, unlike kunai for example. This jutsu requires a lot of chakra.


Name of Jutsu: Buki Tenshoku: Odori Jyu Ken (Weapon Summoning: Dance of the Ten Swords)
Rank: A
Range: Close-Mid
Type of Jutsu: Summoning
Users: Kabun Zetsumei
Element Affinity: N/A
Training Link: N/A

Description: Using a summoning scroll to summon ten swords, they appear attached to the users’ fingers with nin-wire. Sending chakra down the wire, the user controls each sword to attack, defend or entrap an opponent. Each sword is used like Kabun was wielding it himself. The wires, infused with his chakra, are hard to see and exceedingly difficult to cut through.

Weakness: This jutsu requires a lot of concentration and high experience in chakra control. If the opponent can somehow get by the ten swords, the user will be open to attack temporarily.

Raiton Techniques:
Spoiler:
Name of Jutsu: Seiteki Tama (Static Shot)
Rank: C
Range: Three-five feet
Type of Jutsu: Ninjutsu
Users: Kabun Zetsumei
Element Affinity: Raiton
Training Link: N/A

Description: This was the first Raiton technique that Kabun ever learned. It is more of a training exercise than a battle technique, used as a method to train chakra control. The user points their finger at a target and then drop their thumb (like a gun). If the user is able to control their chakra properly, then a small spark of lightning should flash out and hit the target. In battle, it can be used in a pinch to distract or stun a foe or electrocute a conductive material for about five seconds. If hit normally, it will sting but will not leave any marks or damage. However, when a conductive material is involved it can stun a grown man for a moment until a more final blow can be delivered.

Weakness: Since this is a training technique more than a battle jutsu, it lacks any punch unless coupled with a conductive material.


Name of Jutsu: Raiton Kasui (Lightning Stream)
Rank: C
Range: Close
Type of Jutsu: Ninjutsu
Users: Several
Element Affinity: Raiton
Training Link: N/A

Description: The user channels the element of lightning down onto a conductive material, electrifying it instantly. This can also be used with a weapon. Sending Raiton chakra down the length of the weapon, the user increasing its striking distance (if the user misses the target, the lightning has a chance to ark out and strike the opponent). When hit with this, the opponent is wracked with agony. Even when the current is stopped, pain still echoes in their bodies, affecting their focus and damaging their organs, slowly killing them. It also increase the cutting power of weapons that have a blade.

Weakness: If chakra control is not regulated properly, the user may be shocked. Literally. If the user is wet, using this jutsu can have a high risk of hurting and stunning the user.


Name of Jutsu: Raiton Bakuha (Lightning Blast)
Rank: C
Range: Close-Mid
Type of Jutsu: Ninjutsu
Users: Kabun Zetsumei
Element Affinity: Raiton
Training Link: N/A

Description: Pointing their blade towards their opponent, the user sends out a chakra aimed lightning bolt. This, like normal lightning, is difficult to evade and with the enhancement of chakra input it increases the severity of the attack. If the bolt hits an enemy, it will stun them and burn them like normal lightning, with a possiblity of knocking them off their feet.

Weakness: Although painful and accurate, this attack lacks the full strength of a true lightning bolt and the odds of dying from a single blast is unlikely. A sustained attack with this jutsu is not possible, as there is too much energy to keep up a steady flow for a ranged attack.


Name of Jutsu: Raiton Bunshin no Jutsu (Lighting Clone Techinque)
Rank: B
Range: N/A
Type of Jutsu: Ninjutsu
Users: Several
Element Affinity: Raiton
Training Link: N/A

Description: Using Raiton chakra, the user creates a clone. Similar to a Shadow Clone, the Raiton Clone can interact with it's enviroment and is capable or striking and harming an opponent. Chakra is spread evenly with each clone, making it nearly impossible for someone not an experienced tracker/sensor to detect which is the real shinobi. In addition, when a Raiton Clone is killed it explodes in a burst of electricity, electrocuting and stunning nearby people. They are also unaffected by any Raiton techniques and can be near large currents of electricity without endangering themselves.

Weakness: Creating a Raiton Clone takes more chakra than a Shadow Clone. They are also weak against Fuuton attacks, dying in one blow and not capable of electrifing nearby foes should they be struck by one. In addition, they are only able to use Raiton jutsu.


Name of Jutsu: Toku Raiton (Shield of Lightning)
Rank: B
Range: Close
Type of Jutsu: Ninjutsu
Users: Kabun Zetsumei
Element Affinity: Raiton
Training Link: N/A

Description: Extending Raiton chakra over their whole body, the user envelopes themselves inside a crackling shell of electricity. When attacked with a weapon/s, the Shield lashes out with a small bolt of lightning, deflecting the weapon/s trajectory away from the user. This shell is capable of attack as well as defence. Whe a foe gets too close, the Shield lashes out at them. While not lethal, the attack stings like a whip and might stun, distracting a foe while the user dispatches them with his sword. All Raiton effects against the user while this jutsu is active are rendered useless.

Weakness: Fuuton attacks are unaffected by the Toku Raiton and penetrate the Shield without danger. This is a very chakra consuming technique and may only be used for four posts consecutively or four times over the course of the battle. Should the user run low on chakra while this jutsu is active, it will become ustable and have a good chance of lashing out at the user as well as the foe.


Name of Jutsu: Raiton Zama (Lightning State)
Rank: A
Range: Self
Type of Jutsu: Ninjutsu
Users: Several
Element Affinity: Raiton
Training Link: N/A

Description: The user is able to use electricity to stimulate their nervous system and speeding up their neural synapses, amplifying reflexes. While using this ability, the user's speed in this state is greatly increased, able to dodge most attacks and counter the second after. If Kabun combined other Raiton jutsu whilst wielding his main weapon Bangei with this state active, he can become a terrifying force of destruction.

Weakness: If kept active for too long, it can cause spasms during combat and (in the long term) epilepsy and muscle degradation. As such, Kabun only keeps this state active for two posts per battle, consecutively or separately.


Name of Jutsu: Genwaku Kusari Dageki (Blinding Chain Strike)
Rank: A
Range: Close
Type of Jutsu: Ninjutsu
Users: Kabun Zetsumei
Element Affinity: Raiton
Training Link: N/A

Description: The lightning on the blade of the user changes colour from pale blue to a blinding white when this jutsu is activated. When the user swings the weapon, ten more seem to branch off, making it hard to tell when and where the strike will land. Foes being attacked with this jutsu will soon find it painful to keep their eyes open. In addition, when struck by this technique, conductive materials will be given a charge powerful enough to stun. Even non-conductive materials are not wholey safe, with a twenty five per cent chance that they will conduct and stun. More combustable materials may even burst into flames, i.e wooden handles on swords. When an attack lands, it feels like ten blades are hitting one after another, which may punch through a blocking weapon or armour.

Weakness: Due to the nature of this jutsu, the user can only use it if they have the proper equipment to protect their eyes, otherwise they will be blinded by their own attack. Additionally, the user may only keep up this technique for two posts. The Raiton Ken must be active for this jutsu to work.


Name of Jutsu: Ridairekushon no Jutsu (Redirection Technique)
Rank: S
Range: Close-Far
Type of Jutsu: Ninjutsu
Users: Kabun Zetsumei
Element Affinity: Raiton
Training Link: N/A

Description: This is a technique recommended only for those with excellent chakra control and a Raiton element. Using this jutsu, the user can 'absorb' lightning into their bodies and expel it another direction. This can apply to either chakra lightning or the raw element itself. When the energy is taken in, it is stored in the stomach area until it is released in the direction the user wills. When unleashed, the energy is mixed with the users own chakra and the voltage can be increased by a maximum of twice of what was absorbed.

Weakness: The energy must be released within five to eight seconds, otherwise it will cause internal damage to the users body. If the user has insufficient chakra control, it will be absorbed into the heart, causing instant death. This makes dodging lightning a far more preferable and safer option. The user must also breath properly before expelling, otherwise they will suffer just as much as if they were hit with it anyway.
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Blue-Eyed Devil
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Re: Kabun Zetsumei's Jutsu

Post by Blue-Eyed Devil on Sun May 02, 2010 1:47 pm

Bumpeth. ^^
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Re: Kabun Zetsumei's Jutsu

Post by Tokoyame Tsuki on Mon May 03, 2010 10:58 am

These seem fine for now. Accepted.

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